Dungeon Meshi | |
---|---|
Source | NanDesuKa |
Audio | opusenc libopus 1.5.1 “–bitrate 256” [JPN] [ENG] [SPA-LA] [SPA] [ARA] [FRE] [GER] [ITA] [POR-BR] [IND] [THA] [HIN] |
Subtitles | [ENG] [SPA-LA] [SPA] [ARA] [FRE] [GER] [ITA] [JPN] [POR-BR] [POR] [POL] [DUT] [NOB] [FIN] [TUR] [SWE] [GRE] [HEB] [RUM] [IND] [THA] [KOR] [DAN] [CHI] [CHI-TR] [VIE] [UKR] [HUN] [CZE] [HRV] [MAY] [FIL] [HIN] |
Target SSIMU2 | Mean: 80 |
Encoder | svt-av1-psy v2.1.0rc2 “–crf 25.0-55.0 --preset 4 --tune 3 --sharpness 2 --variance-boost-strength 4 --variance-octile 4 --frame-luma-bias 100 --keyint 0 --enable-dlf 2 --enable-cdef 0 --enable-restoration 0 --enable-tf 0” |
FGS | grav1synth “diff” |
Filters | Denoise “d=2, a=[3,2,2], h=0.3, channels=YUV”, dering “planes=[0,1,2]”, deband, dither |
Mediainfo
Interested in AV1?: Discord
Recommended players: MPV, MPC-HC
Comments - 2
nph
What’s the rationale for 256 opus? I haven’t followed trends in the anime encoding space for quite a few months. With the new 1.5 ML stuff improving quality for the same bitrate even further doesn’t it make sense to leave it at the usual 128 for TV-tier stereo?
NekoTrix
@nph We follow the following equation for Opus bitrates:
128 * ({target_channels}/2.0)^0.75
(source).With a base bitrate of 128 because that’s the threshold for transparency for stereo audio (edgecases exist), that equates to:
Opus 1.5 didn’t introduce improvements in the high fidelity range, it improved stuff for very low bitrates, speech and web delivery, as well as some performance improvements.